Life-Supporting Modules

Each square meter of life-supported area masses half a metric ton. This approximation is a good average between the empty parts (which have very little mass) and more complex parts, like furnishings, electrical, heating and cooling, atmosphere- and fluid-recycling, and food-processing equipment. The energy units listed with each module show the number needed to filter and recycle atmosphere, provide heat and light, and generate artificial and perceived gravity for that area.

Module Area Units Mass (tons) Energy Draw Cost # of People
Airlock, group 4 2 0.4 300 5
Airlock, single 1 0.5 0.1 100 1
Boarding tube 3 (6)† 3 0.6 3,000 1
Bridge/duty station, Standard 4 2 0.4 100 1
Bridge/duty station, Compact 2 1 0.2 75 1
Brig 10 5 1 1,000 2
Bunks, communal 20 10 2 900 4
Coldsleep module 1 0.5 0.1 200 1
Hallway 1 0.5 0.1 25 0††
Hydroponics 1 0.5 0.1 100 -1
Infirmary 18 9 1.8 1,500 3
Laboratory 4 2 0.4 1,500 2
Leisure room 6 3 0.6 400 1
Lounge 6 3 0.6 300 1
Medical bed 3 1.5 0.3 400 1
Passenger seating 4 2 0.4 200 2
Passenger seating, additional space 2 1 0.2 100 2
Room, one-person 10 5 1 500 1
Room, two-person 14 7 1.4 700 2
Workroom 4 2 0.4 1,500 2

†The first number is the amount of space the boarding tube takes up in the ship; the second number indicates the length when extended. Use only the first number when calculating ship area.
††See entry for qualifiers on this.

Airlock: Airlocks on space-faring vessels allow the crew to get outside the vessel without forcing everyone inside to put on environmental suits. Most are little more than two meters square and are sealed with doors of the same basic Toughness as the ship itself. Note that airlocks are not designed to be lived in — they can hold and support up to five people (per unit), but they do not provide food and water or sleeping areas. The module includes the inner and outer seal and all compression and decompression equipment. All airlocks require activation by the crew (whether via coded keypads, retinal scan, etc.), but they can sometimes be bypassed by unauthorized personnel through use of security. (The difficulty depends on the security measures used, but a value of 25 is typical.)

Boarding Tube: Boarding tubes are used to join to another ship and provide a means of getting between them. The tube is usually connected to airlocks (both purchased separately) at both ends so internal atmosphere and pressurization is rarely lost. Adding an airlock to the target-ship-side of the tube ensures that a matching airlock is not needed; the boarding tube’s airlock will seal itself to the hull of the target ship. The standard boarding tube is one meter wide and expands to six meters long, just large enough for one person at a time to walk through. It folds into half its size in the ship when not in use. Increasing the size increases the difficulty to use it.

Bridge/Duty Station, Standard: The standard bridge or duty station contains a cushioned swivel chair bolted to the floor with a computer interface and display panel in front of it and a little room in which to move around. Additional duty stations may be included by purchasing this module for the appropriate number of people. For ships with only one crew, the captain serves all duties and runs the entire ship from the bridge. In larger ships, the duty stations that control various functions (such as sensors or weapons) may be within the bridge (and represented by a bigger bridge), scattered throughout the ship (as individual modules), or both. As a luxury upgrade, bridges and duty stations can come with processors for rations of food and water for crewmembers who want to live or spend considerable time at their station. Many larger vessels place dedicated duty stations at locations throughout the ship. For example, a weapons battery may have a gunner’s position linked to it, or there may be a large duty station closer to the drive systems that’s used by the engineering crew. Bridge and duty stations come with the minimum controls and computer processing necessary to get the ship moving; they give no aid to the user’s abilities. To provide better sensor, communication, or processing programs, see Module Upgrades.

Bridge/Duty Station, Compact: Similar to the standard bridge or duty station in terms of function, the compact version requires that the crewmember sit, lie flat, or stand in a minimal amount of space. There is no room in which to move around in. Generally, the crewmember climbs into the area through a small opening, though this module could also represent one-person duty stations that require the crewmember to stand while using it.

Brig: This is a specialized holding cell for prisoners. It has two bunks, a single-person toilet room, a little space to move around in, and security measures, such as secure locks or a force-field generator barring the door.

Bunks, Communal: These are four bunks stacked two high with moving space between each set. The room also features a single toilet room, a shower, and some storage room for personal effects.

Coldsleep Module: Coldsleep modules are self-contained, self-powered, computer-regulated “sleeper-coffins,” which keep the occupant standing in a state of suspended animation for long journeys (thereby requiring less life-support costs). A cold-coffin can usually operate for 25 years after the ship’s power is shut down. The beds provide nutrients (at a reduced rate) directly into the sleeper’s system. Adding a battery to the system (see Power Plant) can increase the amount of time the cold-coffin sustains its occupant by 25 years for each energy unit devoted to the coldsleep module.

Hallway: Purchased in one-meter-square increments, some ships use hallways to separate various rooms and allow their occupants or users privacy from others moving about the ship. This modules also represents elevators (or lifts), service corridors and tubes, and spare storage. A decent estimate of needed hallway space for wide corridors is four to six area units for every life-supporting and cargo room the ship has. (This is regardless of the number of modules used to make up the room.) Halve this if you want narrow passageways.
As long as the number of area units of hallway is less than the number of area units in other modules on the ship, the hallway has a value of zero people when determining the amount of breathable atmosphere needed. Otherwise, it has a value of one person per area unit.

Hydroponics: Some larger vessels come equipped with garden areas, hydroponic labs where vegetables and fruit are grown. The food provided by these plants can be used to feed the crew, and the plants themselves recycle the atmosphere (thus the negative value for the number of people that the room supports). Every four area units of hydroponics provides food for one Human-sized person. This provision is indefinite, though the garden requires tending and the occasional expense of fertilizing and reseeding. Larger vessels use hydroponics to cut down on the amount of life-support equipment they need to carry.

Infirmary: This fully equipped two-bed hospital has an array of medications and medical equipment, including computerized health monitors and equipment for performing surgeries.

Laboratory: This is a generic term for any sort of area dedicated to science or research. Note that the number of people is the amount of persons that can reasonably work in this area, though it may service many more. The cost includes an array of specialized scientific equipment, depending upon the focus of the lab.

Leisure Room: This room can be fitted with one of the following: audio-visual equipment plus comfortable chairs and a small selection of entertainment scholarchips; exercise equipment; shooting range with light-based weapons; observation window; meditation room or chapel; sauna; casino; or equipment for another form of entertainment (such as holo-graphic entertainment in those settings that have them). Add additional modules of this room to create larger versions or house bigger-sized equipment (such as a pool, with a cover that folds over when not in use). This area is sometimes combined with the lounge to create a deluxe lounge.

Lounge: The basic lounge includes a table and chairs for the crew with a little space to stretch or have discussions. It does not include entertainment systems or the like. Food processing is a luxury upgrade. Lounges are most commonly used as mess facilities for the ship’s crew or ready rooms for the captains.

Medical Bed: This is a smaller version of the infirmary. It contains a single bed equipped with medical sensors and medication dispensers. It’s too small to perform surgeries in.

Passenger Seating: This area contains two seats designed to hold passengers for short hops (less than 10 hours). The module also has a large view screen (the contents of which the captain controls) and a single-person toilet room. As a luxury upgrade, the area can include a snack dispenser. For every additional pair of seats, add two area units, one ton, and 100 credits.

Room, Two-Person: This dormitory-style room contains two bunked beds, a single toilet room, a single shower room, two small desks, and two narrow lockers. Food processors, if included, are standard. Most crewmembers and passengers usually share two-person rooms.

Room, One-Person: As above but designed for one person. Officers, the captain, wealthy passengers, or high-ranking crew who spend a lot of time on board usually have a room of their own. Captains often have staterooms created from two of these modules, occasionally connected to a private dining lounge on larger vessels.

Workroom: This is a generic term for any sort of area dedicated to such things as small equipment repair, kitchens (for nonprocessed food), laundry services, libraries, and so on. Note that the number of people is the amount of persons that can reasonably work in this area at the same time, though it may service many more. Workrooms are sometimes equipped with food processors (especially on independent ships), though this is not standard.

Life-Supporting Modules

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