Freedom Amongst The Countless Stars
The modules listed do not include supplies; the ship’s owner will need to purchase those separately. Many modules suggest that they could contain food-processing units. The initial installation fee covers the cost of having these actually installed, if so desired, as well as putting the food into the area. If the ship includes food stores, then at least one room should have a food processor installed in it.
To get the total cost for breathable atmosphere, add the number of people that the modules will support (regardless of whether people will be using those modules constantly, or even whether those modules are being used by the full complement of people or are just luxury upgrades); do not count the number of people that food supplies support. (This number is referred to as “person-areas” in the sample ships.) Then multiply that by 100 credits. Take the resulting ﬁgure, and multiply this by the number of month’s worth of atmosphere needed. This is the total cost of including atmosphere in the ship. (The weight and storage of the air is already ﬁgured into the area and mass of the ship.)
Example: A very small transport might have a compact bridge (which supports one person) and six modules of bulk cargo space. The six modules, presumably full most of the time, don’t require as much atmosphere as life-supporting areas. To ﬁgure out how many persons’ worth of atmosphere is needed, multiply the total number of bulk space units by 0.25 and round up. In the case of six modules, the total “person-areas” is 2 (6 × 0.25 = 1.5, round up). Note that atmosphere and its cost does not represent a delivery person showing up to the ship with a big canister labeled “Air, One (1) Month” — breathable gases are part of it, but primarily what you’re paying for is the upkeep and repair of scrubbers and filters that reduce the carbon dioxide build up within the ship’s atmosphere. For simplicity, the mass and storage area of the
atmosphere is ﬁgured into the mass and area of the modules.
The food storage room is a temperature-controlled area for keeping provisions. Automated selectors shunt the supplies to the appropriate food processors or the kitchen. For food processing, multiply the number of people in the crew plus the maximum number of additional passengers (not the total number of people that the modules can hold) by the cost per month for the number of months’ worth of food required. You’ll need one storage unit for each ﬁve months of snack or standard food or 2.5 months of luxury food. The food itself adds to the mass of the storage unit, so the total tonnage of food should be less than or equal to the total tonnage of storage. (Divide the mass of the food supplies by 0.5 and round up to determine the number of storage units needed.) The storage unit doesn’t require atmosphere.
Example: A pleasure yacht might have enough food supplies for 15 people for two months. If the ship owner decided to supply only luxury food, she would need six tons of supplies (0.2 tons x 2 months x 15 people). This would be stored in 12 area units of storage (6 tons of food/0.5 tons of food per unit = 12 units). The units themselves have a mass of six tons.
|Equipment||Area Units||Mass (tons)||Energy Draw||Cost|
|Food, snack (per month, per person)||—||0.1||0||60|
|Food, standard (per month, per person)||—||0.1||0||100|
|Food, luxury (per month, per person)||—||0.2||0||200|
†Stores 5 months’ worth of snack or standard food or 2.5 months’ worth of luxury food.
Surviving on Snack Food
Snack food may be cheaper, but it’s not nearly as healthy as full meals. Anyone who tries to subsist on only snack foods must make an Easy stamina roll each day or be at -1 to all totals for the rest of the day. Characters who eat at least one full meal a day (more if they’re participating in strenuous activities) get adequate nutrition. (Gamemasters may wish to impose long-term eﬀects for diets that rely too heavily on snacks.)