Cargo Modules

Cargo space covers all extra open areas within a spaceship. This includes areas for portage and equipment, parking for vehicles or small ships, and so on. The size of the hangar, launch bay, and vehicle bay can be enlarged by up to 75% of their original size by including additional bulk space modules. (Increases of over 75% need to purchase the full module again.)

The mass of the cargo is already figured into mass of the modules, and they are fitted with gravitic compensators that offset the additional mass when the bays are loaded. Use the “# of People” column in the “Cargo Modules” chart to determine atmosphere that each cargo module requires if the captain doesn’t want the crew to be in environmental suits all of the time. This also indicates the maximum number of beings that the unit can support.

Captains who want to forego the expense of putting atmosphere in cargo space should be sure to put an airlock between the cargo space and the rest of the ship, just in case a crewmember needs to get at the area while in space. The area may be filled with atmosphere when docking at station; this costs 10 credits or more per day.

Classifications

Basic: They may have walls, doors, and power couplings, but basic sections are mostly designed for holding large amounts of ever-changing goods in many different sizes and masses. Most freighters and interplanetary haulers have thousands of tons of basic cargo space.

Segmented: This cargo space is generally designed for ships that haul the same kinds of cargo repeatedly. Ships that haul livestock, vehicles (that don’t require power), or other stock most often have segmented cargo compartments. When building a ship, the designer may divide up the cargo area as he sees fit, within reason. This can include multiple gantries and walkways, cranes and lift systems, and so on. Automated systems for off loading and more sophisticated devices will have to be paid for, but portable lifts and simpler equipment are standard.

Specialized: These cargo areas include vehicle launch platforms, hangars, or any other space dedicated to a specific function. These are by far the most complex and costliest cargo spaces. They include multiple power coupling systems, terminals connected to the ship’s computer, and other amenities that contribute to the section’s purpose.

Types

Module Area Units Mass (tons) Energy Draw Cost # of People
Bulk space 1 1 0.1 25 0.25†
Exoskeleton bay†† 4 8 0.8 225 1
Hangar (1 small fighter)†† 48 108 10.8 16,000 24
Launch bay (1 small figher)†† 48 48 9.6 14,000 24
Livestock bay (1 animal) 3 4 0.8 900 1
Pod bay (1 escape pod) 2 2 0.4 1,100 0†††
Vehicle bay†† 24 34 6.8 1,800 12

†Life support for bulk space is purchased at a rate of 1 person for every 4 area units (round up); increase this ratio if the area is frequently occupied, such as refugee quarters or ship building.
††Area unit is 6 meters tall with 5 meters of usable interior height. When determining total area units, count these modules twice.
†††Cost includes food and atmosphere for two months for one person.

Bulk Space (basic): General cargo areas (which hold about 2.5 cubic meters per module) and personnel storage and weapons lockers fall under bulk space. They include simple power outlets and cables for bolting down stock. Bulk space used for storage has at least one door for loading and off-loading the cargo, plus another for accessing the rest of the ship. Ship designers often include extra bulk space in their vessels because the space is so easy to convert to other types of areas after ship construction.

Exoskeleton Bay (specialized): This area can store one personal exoskeleton up to five meters tall and less than two meters wide. The area has automatic clamps to hold the suit in place, a power-recharging unit, and space for the user to get into or perform basic service on the suit.

Hangar (specialized): A hangar holds a fighter-sized craft that’s up to four meters tall, takes up 30 meters square, and weighs no more than 60 tons. (Combine two instances of this module to create one appropriately sized for a shuttle.) It includes room for minor maintenance. At least one launch bay is required in addition to hangar space, though one launch bay can serve a large hangar made of several of these modules.

Launch Bay (specialized): This bay can launch a single fighter-sized ship no more than four meters tall and up to 30 area units. (Combine two of these modules to make one suitable for launching a shuttle.) It includes flight control booths, terminals, guidance systems, exterior doorways, and all other devices necessary to send and receive spacecraft. (For example, the exterior doorways have atmosphere-retention forcefields. In other settings, the crew must evacuate the area before a ship may launch.) No ships are stored here. Multiple hangars can be serviced by a single launch bay, but military vessels often carry many or large launch areas, to get their fighters into space more quickly.

Livestock Bay (segmented): One large animals (up to half a ton each) can live comfortably in this 7.5-cubic-meter bay. This room includes perceived gravity and atmospheric controls.

Pod Bay (specialized): An escape pod, which can hold one person, takes up about six cubic meters of space with all of its dedicated terminals and rescue-courier launchers. The escape pod includes a distress beacon, which activates automatically and lasts for up to 25 years. It contains enough food and breathable atmosphere to keep the occupant alive for two months. Combine multiple instances of pods to create units suitable for larger groups. It has no easily accessible controls, but it is programmed to land on any available planet with a breathable atmosphere. If no such planet is within a two-month voyage, the escape pod maintains its position.

Vehicle Bay (specialized): This is a garage designed to house and secure a normal-sized land or water vehicle (no more than four meters tall and seven meters in length plus width). The crew should buy additional tools and fuels as desired. Included in the purchase price is a bay door for getting the vehicle into and out from the bay. Halve this module for a smaller bay suitable for a motorcycle or small hover skiff.

Cargo Modules

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